
– trawl-semitrailer CHMAZP-9990 for MAZ-537, carries a container for 8 points / 16,000 kg, long logs – trawl-semitrailer ChMZAP-5523 for KrAZ-256, carrying a container for 6 points / 12,000 kg, medium logs
#Mudrunner mod grip manual#
The logs are also thrown off to the left.Īllows you to load at a distance from the manual loading goat, from the ground, or from another car with a thrown off loadĪllows you to load another car next to it with a loaded log type.Īll types of logs for this add-on have 4 loading points with a weight of 8,000 kg Has the maximum loading polygon to the left side. Carries all three types of logs – short (4 pieces), medium – there is a cheating addon in the form of a sortimentovka platform (“horns”). It differs from the usual protective colors on the corners of the body. Made on the basis of the default garage body 255. – Most trucks now have a ballast body weighing 8 and 10 tons. – for K-700, by default, the grip has been replaced with a manipulator from k9000 – now it appears on maps with a manipulator by – a default platform with a manipulator URAL-4320 is registered for transport, and a long dissolution for a long log – setting the centers of gravity and weight of addons through the editor Irregularities, the semi-trailer is unhitched. – semi-trailers with log loading had to be made non-detachable – with even distribution of the weight of the logsīetween the SSU and the trailer bogie, the load on the SSU exceeds the default value, and when loading and driving
#Mudrunner mod grip full#
The logs have a full weight – 8 points weigh 16,000 game kg, etc. – editing the weight of cargo and add-ons. – editing the position of the external camera relative to the car – correction of floodability levels – mainly on the glazing of the cabin – editing the position of the player in the cockpit – trailers have a swivel carriage stopper The technique is not possible, and without the suspension, the traction force is significantly lower. – transport, on which there was no suspension by default, now has a suspension – it is normal to use it without it – reconfigured manipulators in the direction of amplification, and ease of control Offroad tires have the following settings (can be changed on the desired bus if necessary): Now by default (suitable for most maps) grip characteristics of all types of tires + 100%īut there are cards on which this is not enough. The tires became stiffer and increased grip, the weight of the tires was changed, depending on the weight of the car and Prohibitive speed, and accordingly less collected damage At the checkpoint on passenger cars, the gear ratios are significantly reduced so that the car does not gain – readjustment of engines and gearboxes, engine torque according to TTX * 2.0 – 2.3, almost like the default – readjustment of the suspension and steering, frame torsional rigidity – the centers of gravity are configured through the editor, the weight of the car according to the performance characteristics

parking lights and their light on the ground, so that there is no flicker on the ground and on the car itself

– reconfigured all default transport, incl. – based on what may be on the maps, the mud and water have less resistance to movement, and a little higher MostĪ simple option to make it both easy and more interesting than the default.

– The graphics mod is based on the first graphics releases from Adega, but has been reconfigured.

– adds new addons for default vehicles + semi-trailers / trailers Default transport + physics v03.07.21 mod for Spintires Mudrunner.
